To put it mildly…things don’t go as planned. As the alarms begin to sound, you, your spouse, and your infant son rush to the safety of nearby Vault 111-one of the fictional Vault-Tec corporation’s glorified fallout shelters-and are placed into cryogenic stasis, where you and your fellow Vault Dwellers are to remain until the Vault’s Overseer receives an “all clear” signal. Players are given the option to play as one of two spouses, either male or female, and may customize both characters extensively prior to being thrust into imminent chaos. Set in The Commonwealth, the series’ post-apocalyptic vision of Boston, Massachusetts and its surrounding area, the game begins on October 23rd, 2077 in the peaceful suburbs of Sanctuary Hills mere moments before nuclear devastation lays waste to the world in one fell swoop. In the year 2052, in the wake of global resource shortages, the world plunged headfirst into war, culminating two decades later in total atomic annihilation. America’s cultural identity came to a screeching halt in the mid-twentieth century while technology progressed well into the realm of science fiction.
Above all, it is as ambitious as it is divisive.įor those unfamiliar with the franchise, the underlying premise for Fallout’s post-apocalyptic world is one of historical divergence. Whether that's because they missed it, or if it's because they saw it and didn't care to spend time on it.I don't know.Fallout 4 is many things. Basically Fallout 4 has one of the worst (if not the worst) implementations of PBR I've seen in a AAA game this gen.Īdditionally, some of the interiors they make have like literally no ambient occlusion making it look extremely flat with little to no shading, which I assume is because they just don't bake any of the shadowing in the textures. And that just makes it look like shit and undoes any good that comes out of their lighting. What is the main issue is that their PBR pipeline is all wack! The materials in that game just do not look right, wood that is shiny af, metal that's incredibly dull as hell, leather that looks like rubber, cloth that looks like leather, etc etc.
#Fallout 4 runs on the gamebryo engine update
So is it truly that bad of news if they stick with this engine (and update it) for Starfield and TES VI? We also have to keep in mind that TES VI will have photogrammatry and also will be using new animations, which begins with Starfield.Ĭlick to shrink.The lighting is not really the main issue with Fallout 4, it's actually pretty great all things considered, the evidence of this is that when it works it actually looks quite pretty. As for visual improvement, if we go from Oblivion to Fallout 3 we already see a real nice improvement, then on to Skyrim is even bigger and Fallout 4 was significantly better looking. Sticking with this engine means bugs, this engine is known for it but personally I never had all that many issues with bugs. If the engine isn't the problem though, why is everyone frustrated with BGS for sticking with their engine and bringing updated versions of it when it's exactly what other companies do too, apparently? Based on this Starfield has the potential to look miles better than Fallout 4 and 76. The easiest example is UE4 that is based on UE3. Anything can be implemented with enough resources and time.Īny engine you're familiar with right now is based on an older version. "the engine was never the problem, it's the bugs and they can be fixed.
At one point the conversation went towards that it's a bummer they are still using Gamebryo/Creation engine for Starfield and likely TES VI as well. The other day on Twitter I was talking to a fellow BGS fan about Starfield and TES VI. I thought this here was the right place to ask such a thing.